![]() ![]() Optional outputs are now also displayed in the production overview if they are entered correctly for boosters Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview Full is no longer displayed when overcrowding is allowed in the shed Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity) * Enhanced animal system mod compatibility Modifying and re-uploading in whole or in part is not allowed! Upload on other sites only by myself, linking only with original download link. Please report bugs or suggestions for improvement on Github. Left click on the production name opens the production in the menu (only for productions) right click on remaining time switches to display of free capacity Right click on production name and/or filltype filters the list to the clicked one The display shows what can be fetched from where and sold to where. The quantity selected in the options must be available in a silo or production (no animal sheds). A sales price must be set in the sales price trigger and this must be exceeded. If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The yearly view shows the estimated acreage needed for crops (without PF or bonuses). The overview can be switched to per year, month or hour. This shows all fill types and how much of them is needed. Revamp boosters can also be completely deactivated in the settings. Useful for Revamp Boosters that are not to be delivered. Input Filltypes can be deactivated for display in the productions. The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display. How many productions are displayed can be set in the options. Full animal houses can be switched off in the options. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop. Productions that are full are still above. The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top. (Except for Revamp Mix inputs, where this is ignored). it has less than 2 months remaining runtime. Including the animal sheds for feed, water and straw. Display of active productions and animal sheds with their remaining time per resource. ![]() The current version has the following possibilities: Fix for follower with offset, getting "confused" following a leader driving backwards then forwards for turning.HUD display for productions that need attention. Fix for self-proprelled slurry spreaders being unable to deactivate 'Follow Me'. Fix for non-empty slurry barrels being turned on when activating 'Follow Me'. Fix for combine stopping unexpectedly when no crops available to harvest (issue #59). ![]() Modified distance intervals, so the further away the follower is the larger the change (issue #62). Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60). Added pause/resume ability (issue #56). They will often state 'near collision' due to their invisible collision-box's size. Some vehicles have a collision-box detection that is much larger and wider than what is visible (even when folded), and therefore will not be able to work correctly with "Follow Me". Please be aware of, that the current choice of marker is only visible in the F1-menu of actions. For that use the action 'Marker for Switch side offset' (default: RSHIFT + RCTRL + X). It is possible to "place a marker on the trail", that instructs followers to ignore their side offset, or use the opposite side offset. Use actions 'Follower, Distance' (default: RSHIFT + RCTRL + W/S) and 'Follower, Side offset' (default: RSHIFT + RCTRL + A/D) for changing the selected follower's distance and side offset. When being in a vehicle that has followers, use action 'Follower, Choose other' (default: RSHIFT + RCTRL + F) to specify what follower is selected for instructions about distance and side offset. When in a vehicle, its own distance and side-offset to a leader, can be modified using actions 'Change distance' (default: RCTRL + W/S) and 'Change side offset' (default: RCTRL + A/D). To stop following, press the 'Stop AI Worker' (default: H). For selecting another vehicle to follow, if there are more in the vicinity, press the 'Initiate / Choose other' action again before the 3 seconds timeout. Use action 'Initiate / Choose other' (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen. ![]() Ever wanted to have some vehicles follow you around the map? With "Follow Me" you can (though not backwards driving). ![]()
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